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Phobos
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PostSubject: Re: GG   Mon Jun 14, 2010 10:59 pm

Emelia wrote:
We <3 Leila!!!!

true, dont stop, pirate bounce
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Leila
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PostSubject: Re: GG   Tue Jun 15, 2010 12:24 am

if i keep play i dont wanna change server/clan

l2 w/o u guys is not rly funny Smile


i WON'T change server or clan .... im thinking to stop play or drammatically lower my playtime....dunno yet...real life also is very nice to play...u know chicks, boobs, hips etc....


but now Alistar, my inseparable tank in Dragon Age Origins is waiting for me .... i gtg Smile

(and no i dont wanna stop play cuz i play DAO, is not comparable with l2, i just play it when i come back to home, nothing more)
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PostSubject: Re: GG   Tue Jun 15, 2010 7:22 am

wtf is here
i was drunk 2 or 3 days... dont remember
and internet lost because of storm
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Phobos
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PostSubject: Re: GG   Tue Jun 15, 2010 9:48 am

Kain u started to drink hard wtf xD

btw looks like today server must be on ---> http://www.interlinkexpress.com/tracking/trackingSearch.do?search.searchType=1&search.consignmentNumber=7591659108&search.searchScope= seems to me they got their HDD
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RiKiMaRU
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PostSubject: Re: GG   Tue Jun 15, 2010 11:21 am

page load error
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Emelia
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PostSubject: Re: GG   Tue Jun 15, 2010 11:44 am

Hahahahahahahahahahahaha Kain come to Greece we go on an island all day we will stay at beach bars brinking beer and watching chicks dancing with bikinis!!!!!
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PostSubject: Re: GG   Tue Jun 15, 2010 12:11 pm

Emelia will take Maltria as well Smile xaxa
She will dance all day long in front of you Smile
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PostSubject: Re: GG   Tue Jun 15, 2010 12:31 pm

so while we have time i have theme for yuo
It is territory wars
how to choose territory for wich we will fight, as i understand need to choose territory for long time not like castle sieges
and what are targets on TWs.
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PostSubject: Re: GG   Tue Jun 15, 2010 1:15 pm

Territory War

Territory battles, unlike castle sieges where the battles are led by clans, is a new PvP concept in which clanless and casual players can have an effect on the supremacy of a continent by participating as a 'mercenary' in disputes between territories.
Territory

Castle ownership has been expanded into territory ownership. Where previously a castle was the highest form of ownership available, this facet of game play has been expanded to include the castle, the local town/village and the nearby hunting grounds. This new territory system will foster a complimentary relationship between clans and general users, boost economic profits, and increase the influence that both clans and casual users have in the development of the land.
Territory Components

A territory consists of a castle, the corresponding town or village, territory fortress and hunting ground. There are presently 9 existing territories:

* Gludio
* Dion
* Giran
* Oren
* Aden
* Innadril
* Goddard
* Rune
* Schuttgart

Territory War: Pre Battle

At the end of a castle siege, the corresponding territory enters Territory War standby status. This is automatically done by the system and following changes will occur:

1. A Territory Manager NPC appears within the castle's corresponding village/town. The Territory Manager will be stationed near the Manor Manager of each town. A Territory Manager sells territory specific products that can be purchased using Territory Badges as partial currency.
2. A Mercenary Captain NPC appears within the castle's corresponding village/town. The Mercenary Captain will be stationed near the Manor Manager of each town. One can participate in a territory war as a mercenary through the Mercenary Captain. In addition, this NPC also sells various items which can be used during a territory battle. He also offers a quest that allows the player to raise one's mercenary rank.

Proclaiming Lord

After the territory becomes Territory War standby status, the castle lord can then proceed with the 'Path to Becoming a Lord' quest. This quest is offered by each castle Chamberlain. Conditions for being proclaimed as lord are as follows:
Conditions for proclaiming a territory lord

1. The castle should have either no relation or contract status with all player owned fortresses in the territory (excluding a border fortress). If a fortress has claimed its independence within the territory, then the lcastle lord cannot be proclaimed as lord of the territory.
2. One has to complete the 'Path to Becoming a Lord' quest.
3. One has to complete the quest 2 hours prior to the start of the territory war.

The following changes occur when a territory lord is proclaimed:

1. Being proclaimed as territory lord is a necessary condition to expand a clan's level to 11.
2. The territory lord's clan emblem is automatically registered to all NPC's residing within their territory.
3. 10% increase in seed sales and crop purchases.

Territory lord proclamation will automatically be cancelled under following situations:

1. When the clan is disbanded.
2. When the lord is changed at the end of a castle siege
3. When proclaiming lord is cancelled, all activated functions will be initialized.

Territory War: Battle
Cycle and Beginning

Territory wars will occur one day before the castle sieges and will have the same 2 week cycle. To accommodate this, the castle siege schedule will be modified. All territory wars will occur on Saturday from 20:00 - 22:00 CST. All castle sieges are being moved to Sundays from 16:00 - 18:00 and from 20:00 - 22:00 CST.
Occurrence of Territory Battle

Upon the completion of a castle siege, territory status is automatically given to the winning clan. The territory war will begin on the designated date/time, regardless of whether the castle-owning clan leader has been declared as lord. Being declared as the lord of the territory is done through a specific quest. And it is only after being proclaimed as territory lord that you are able to participate in a territory war.
Register to Participate

1. To particpate, players must register through the Mercenary Captain of their chosen territory.
2. Whether you are in a clan or not, anyone outside of that territory's castle owning clan can register for participation. You can register either as an individual, or you can register your entire clan at once.
* Any clan member who has the appropriate clan permissions can register their clan in a territory war.
* Individual particpants who want to join as mercenaries must register for themselves.
* Only characters level 40 and above who have completed their 2nd class transfer can participate in a territory war.
3. Territory War registration and cancellation end 2 hours before the battle begins.
4. Registration can be cancelled in the same way it is requested. When you speak to a Mercenary Captain, the button that you push (Merc Request) to register will then toggle to Merc. Cancel. So if you wish to cancel your registration, simply click the button again.
5. Castle owning clans will automatically be registered.

Beginning of Territory Battle

1. Once a territory battle begins, the castle, ther area surrounding the castle and the territory fortress area are changed to the battlefield. Any nonparticipating characters who are located in these areas will be teleported away once the battle begins.
2. The clan lord of the territory can build a headquarters or outpost on the battlefield during a territory war.
3. The other participating clan lords can build a headquarters only.
4. Closed fortress and castle gates are attackable during a territory war.
5. The territory channel is automatically activated 20 minutes before the beginning of battle.
* This territory is automatically terminated 10 minutes after the territory battle is over.
6. The Territory Ward and Supplies Safe can be found insides each castle. The Territory Catapult is found in the territory fortress.

Battle Rules

1. Basic rules for a territory war are similar to the rules for a castle siege: participants are divided according to friendly force, enemy, and non-affiliated. Each particpating territory has its own territory icon, differentiating friendly and enemy forces. Non-affiliated forces bear no icon above their head during the war.
2. Friendly forces include clan members who belong to the same territory, other registered clans and registered mercenaries.
3. Clan members who belong to different territories are automatic enemies to one another once a territory war has begun.
4. Any players who are not registered in the territory war are considered non-affiliated.
5. All registered particpants are marked with a territory symbol above their head. This will allow for ease of recognition on the battlefield.
6. Force attack is not needed while on a battlefield during a territory war. Upon targeting an enemy, your cursor will automatically give you the sword icon. Friendly forces cannot be attacked, not even with force attack.
7. The range attack causes damage to those who are the friendly force and non-affiliated. AOE skills will affect all enemy and non-affiliated forces on the battlefield.
8. PK counts are not applied while on the battlefield.
9. There is no PK penalty because the clan battle status is maintained even though enemies go outside of the battlefield.
10. Any player who leaves the battlefield area during a territory war will be flagged (purple) for 120 seconds.
11. When a registered player dies on the battlefield during a territory war, they will not incur a loss of experience points or item drops.
12. If a non-affiliated (unregistered) player dies on the battlefield, they will incur the same penalty that is received for dying on a General Field.
13. Any players who are registered in the territory battle will have the option of restarting in the following areas:
* Residence district within the castle and 1st village
* Residence district within the castle and 1st - Camp and outpost

Outpost

1. A clan lord who owns a castle can now build an Outpost during a territory war.
2. When a clan lord builds an Outpost, 30 MP and 120 'B-grade gemstones' are consumed.
3. Only one Outpost can be constructed at a time. The lord will also have a skill allowing them to demolish their outpost, thus allowing the player to move their outpost at will during the territory war. However, please note that each construction attempt will still cost the items listed above.
4. Other players cannot destroy an outpost, nor can an outpost be repaired.
5. HP/MP recovery rate for all friendly forces who are located near an outpost will increase by 100%.
6. Any participants who die in the territory battle can restart at an outpost or camp. This includes mercenaries.
7. When a territory battle is over, all outposts and headquarters disappear.

Conditions for Winning (3)

1. Territory Ward - once a territory battle begins, territory wards are placed inside of all castles where their territories are proclaimed.
2. Once you destroy an opposing castle's territory ward, the ward is immediately equipped on your character.
* Once you are equipped with a territory ward, you must make your way to your clan's outpost and use the Capture Ward skill. This will place the ward inside your territory's castle.
* The location of the player who acquires a territory ward can be found on the mini map.
* When the territory battle ends, the ownership of a territory ward returns to the original castle under the following conditions:
o When a player has a ward equipped, but hasn't gotten it back to their castle.
o When the ward is laying on the ground, unclaimed.
* Any wards successfully taken from other territories will remain in the castle that captured it until the next territory battle. If a castle loses their ward, they must retake it during the next territory war.
3. Territory Catapult - When a territory battle begins, the territory catapult spawns in the 1st territory fortress. The 1st territory fortress will be designated with a blue flag on your map.
* The territory catapult can be attacked by enemies.
* When the territory catapult is destroyed, all defense NPCs and all defense functions of the castle will disappear and all castle gates are opened.

Mercenary

All territory battle participants, excluding castle owning clan members, will be guaranteed their anonymity in a territory battle through the following methods:

1. Disguise Scrolls
* In order to maintain individual anonymity, players registered as mercenaries can purchase a Disguise Scroll from the Territory Manager. When used, a Disguise Scroll changes the characters name to 'Guardian' in preparation for the territory battle. The territory for which they are fighting will appear before the word Guardian. For example: if I am fighting for Aden Castle and use a Disguise Scroll, my name will appear as Aden Guardian.
* A Disguise Scroll can be used 20 minutes prior to the start battle and will last until 10 minutes after the territory battle ends.
* Each Disguise Scroll lasts for 30 minutes.
* Character names displayed in chat and combat system messages are also changed. However, the original character name will be displayed in trade windows and private messages.
* The changed name will be maintained even if one dies or disconnects.
* One cannot create a private store (buy or sell) or create a dwarven workshop while one is using the disguise scroll.
* Chaotic characters (including players who have a cursed sword) and Olympiad participants cannot use Disguise Scrolls during Territory War.
2. Mercenary Transformation
* All territory battle participants can purchase the Mercenary Transformation Scroll through a Mercenary Captain. However, only registered particpants outside of the castle owning clan can use this item.
* When a player has been transformed by a Mercenary Transformation Scroll and is in a party, neither the mercenary or the other party members will be able to accummulate Exp or SP. However, Fame Points can still be acquired by the mercenary.
* By completing the Path to Becoming a Mercenary quest, you will receive an Elite Mercenary Certificate. This certificate will allow you to purchase a wider variety of items thorugh the Mercenary Captain.
* The mercenary transformation will last for 30 minutes, and the transformation will not be cancelled even if one dies during the war.
* A Mercenary Transformation Scroll can be used 20 minutes prior to the start of a territory battle.
* Chaotic characters (including players who have a cursed sword) and Olympiad participants cannot use a Mercenary Transformation during Territory War.

Territory War: Post Battle
Territory Specific Rewards

* Each of the nine territories has a specific territory skill associated with it. These skills are called Territory Benefactions.
* When a territory battle ends, the territory skill is applied to all clan members of the castle owning clan (excluding academy members). For example: If the lord of Aden is able to acquire territory wards for Aden, Rune, and Giran, all clan memebers associated with Aden castle will gain the passive territory skill.
* One has to own the territory ward of one's own territory in order to be acquire the Benefaction skills.
* Even if a different clan lord is delegated, a territory wards and ownership for the corresponding territory do not change.
* Ownership of each territory ward can be found through Mini map -> World Information -> Territory Battle Information. The territory icons next to each clan denote who possesses which wards.


Territory Special Skill Skill Effect
Gludio Territory Benefaction STR +1 / INT +1
Dion Territory Benefaction DEX +1 / WIT +1
Giran Territory Benefaction STR +1 / MEN +1
Oren Territory Benefaction CON +1 / MEN +1
Aden Territory Benefaction DEX +1 / MEN +1
Innadril Territory Benefaction CON +1 / INT +1
Goddard Territory Benefaction DEX +1 / INT +1
Rune Territory Benefaction STR +1 / WIT +1
Schuttgart Territory Benefaction CON +1 / WIT +1

Items sold by Territory Manager:
Type Category Effect
Weapons (S Grade) Warrior-type

10 % increase in physical damage compared to general weapons of the same grade

10 % decrease in magic attack power (M.Atk.)
Wizard-type

10 % increase in magic damage compared to general weapons of the same grade

10 % decrease in physical damage (P.Atk.)
Armor Apella Combat Set No class restrictions exist
Decrease rate of experience points in case of death is 40% of the general death cases (existing Apela Set 70%)
Belt (C-S Grade) Supply Box - Belt Increases defense power (P.Def.)
Supply Box - Pouch When added to a Belt, this item increases the maximum number of inventory slots available.
Supply Box - Pin When combined with a belt, this item will increase a character's maximum weight allowance.
Accessory (A-Grade) Necklace magic defense power + attribute defense power
Ring magic defense power + attribute defense power
Earring magic defense power + attribute defense power + skills related to resistance
Blessed Scroll of Escape Return to a specific town Teleport to a village within a territory
Talisman CT Specialization
Hair Accessory

Territory Special Products

* Any players who participate in a territory battle can purchase the following special products (per territory) through a territory manager.
* Each item sold by the Territory Manager costs both Adena and a certain amount of Territory Badges. These badges are obtained through particpation in a Territory War.
* One can combine a belt with a pouch or pin, or break the seal on a pouch or pin, through a Weaver. These NPC's are located near the warehouses in Aden and Rune.
* There is the possibility of failure when opening a Territory Supply Box or attempting to unseal a pin or pouch.
* Only players with a Knight ranking and above can wear a cloak. In order to wear a cloak, one must be part of a castle-owning clan and be equipped with a full set of Vesper Noble or Dynasty armor.
* One can purchase the following items through a Chamberlain and Mercenary:


Type Detail Purchased From
Cloak Armor Castle Chamberlain
Strider Ridable Pet Mercenary Captain
Territory Badge

* Territory badges are acquired through a Territory Manager after completing a quest which occurs during a territory battle. This mission will automatically be assigned to all registered participants who are online during the time when the territory battle is occurring.
* Quest information can be obtained through the World Info portion of your map, or by visiting an Adventure Guildsman.

Acquiring Noblesse Rank

* A player can now become a noblesse through one of the Territory Managers, regardless of whether they have a subclass or not. To do this costs a specific amount of territory badges.

Quests and Rewards Exclusive for Territories

* One can receive various rewards such as experience points and SP through territory quests.
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xKain
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PostSubject: Re: GG   Tue Jun 15, 2010 1:50 pm

ok. if clan dont have castle, what territory we should choose?
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Phobos
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PostSubject: Re: GG   Tue Jun 15, 2010 2:11 pm

aden (coz of ch) or some newbie terrioty like gludio
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PostSubject: Re: GG   Tue Jun 15, 2010 2:14 pm

Best will be - where friend clan fight - cause we are gonna be one the same side.

If this gonna work - we will have a lot of ppl on TW - cause you can make nobless and subclass without quests for 100 badges Smile ( no need baium/Barakiel/subclass to make Nobless Smile
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PostSubject: Re: GG   Tue Jun 15, 2010 2:17 pm

for example if we choosing Aden - then we must take wards from Aden or all other territories?
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PostSubject: Re: GG   Tue Jun 15, 2010 2:18 pm

ye, and main class ftw
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PostSubject: Re: GG   Tue Jun 15, 2010 2:24 pm

we will be need 100+ badges of 1 terrtory - thats why i am asking which territory will be better
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PostSubject: Re: GG   Tue Jun 15, 2010 2:34 pm

for nobles 1k not 100 (
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PostSubject: Re: GG   Tue Jun 15, 2010 2:51 pm

I read 100 and on froum Arion is also 100 for nobless - but all ppl say that it can take 1-2 weeks Smile but it`s better anyway than exping sub to nobless Smile and do all the quests.

Which is better territory - dunno - we can chose with best rewards for majority of our clan - we have mostlu nukers so we can take TW where as a gift you can take item for nukers Smile

Territory Special Skill Skill Effect
Innadril Territory Benefaction CON +1 / INT +1
Schuttgart Territory Benefaction CON +1 / WIT +1


Last edited by Marek on Tue Jun 15, 2010 2:54 pm; edited 1 time in total
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PostSubject: Re: GG   Tue Jun 15, 2010 2:52 pm

its permanent, but tbh i prefer the old noble quest over the new one by far... im not sure if u can get 100 badges in 1 day even in a GOOD group... so for many/most ppl it will be 2 weeks at least... u can do the normal noble quest in 1 day if barakiel is up, else 2-3 days max... - from polish forum - words from l2blah guy.
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PostSubject: Re: GG   Tue Jun 15, 2010 2:56 pm

Marek wrote:
we have mostlu nukers so we can take TW where as a gift you can take item for nukers Smile

NOT selfish at all ! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol! lol!

We are not nuker clan any more, we are mix'd and now we have more daggers than nukers
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PostSubject: Re: GG   Tue Jun 15, 2010 3:05 pm

http://l2.eogamer.com/wiki/Territory_Wars_-_Territory_Badges

When you have collected 100 badges from one territory you can become Noblesse without levelling subclass to 75 and doing all quests.

I`m not selfish - i helped c;an a lot - so don`t try to call me f2cking selfish player.

Those DDs and daggers lately didn`t lpayed so often - i saw more nukers so that was my opinion.
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PostSubject: Re: GG   Tue Jun 15, 2010 3:10 pm

Each Territory rewards - links :

http://l2.eogamer.com/wiki/Territory_Wars_-_Aden_Rewards
http://l2.eogamer.com/wiki/Territory_Wars_-_Goddard_Rewards
http://l2.eogamer.com/wiki/Territory_Wars_-_Oren_Rewards
http://l2.eogamer.com/wiki/Territory_Wars_-_Dion_Rewards
http://l2.eogamer.com/wiki/Territory_Wars_-_Rune_Rewards
http://l2.eogamer.com/wiki/Territory_Wars_-_Gludio_Rewards
http://l2.eogamer.com/wiki/Territory_Wars_-_Innadril_Rewards
http://l2.eogamer.com/wiki/Territory_Wars_-_Schuttgart_Rewards
http://l2.eogamer.com/wiki/Territory_Wars_-_Giran_Rewards
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PostSubject: Re: GG   Tue Jun 15, 2010 3:11 pm

at least they visit sieges <3
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PostSubject: Re: GG   Tue Jun 15, 2010 3:12 pm

Marek wrote:
Which is better territory - dunno - we can chose with best rewards for majority of our clan - we have mostlu nukers so we can take TW where as a gift you can take item for nukers Smile

Territory Special Skill Skill Effect
Innadril Territory Benefaction CON +1 / INT +1
Schuttgart Territory Benefaction CON +1 / WIT +1

* When a territory battle ends, the territory skill is applied to all clan members of the castle owning clan (excluding academy members). For example: If the lord of Aden is able to acquire territory wards for Aden, Rune, and Giran, all clan memebers associated with Aden castle will gain the passive territory skill.


forget about skills. we are only meatshields on battlefield till we get any castle
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PostSubject: Re: GG   Tue Jun 15, 2010 3:19 pm

Nope you can get rewards for badges and you can make nobless for badges - even if you don`t have castle or even if you don`t have clan.
Skills maybe apply only for castle owners but rest is for all i think - Nobles for 100 badges for sure.
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PostSubject: Re: GG   Tue Jun 15, 2010 3:22 pm

Phobos wrote:
at least they visit sieges <3

If you wann flame me cause i`m not on sieges then try harder - if you don`t like it - pm Kain to kick me from clan. I see you have hughe problem with it !


Our clan started to be a nuker clan with one pt of DDs - we recruited some dds and some nukers - i`m pretty sure we are more nukers clan than DDs clan - but it won`t change anything to ppl in clan - cause everybody is usefull.
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